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Ship Reports

- Unlike the SF-Orbital real time battle engine, Ships use an automatic server side battle engine.
- Enemy ships sharing Orbit will always engage in combat.
- Alliance member ships will not engage in combat.
- Dock Ships for complete safety.
- Each Ship type has an individual combat timer.

- Ships fire on the closest target when individual combat timer is ready. Formations are therefore very important.
- During combat, Ships accrue Experience which increases damage.